> For the complete documentation index, see [llms.txt](https://abpstudios.gitbook.io/abp-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://abpstudios.gitbook.io/abp-docs/abp-multiverse/how-to/create-verse-teleport.md).

# Create verse-teleport

## Verse structured

```lua
{
    PointA = {
        Position = vector3(-394.3517, 1216.3078, 324.64175),
        Multiverse = 2,
        Marker = {
            type = 1,
            color = { r = 255, g = 0, b = 0, a = 200 }
        },
        DistanceView = 50
    },
    PointB = {
        Position = vector3(-399.313, 1198.8815, 324.64175),
        Multiverse = 0,
        Marker = {
            type = 1,
            color = { r = 255, g = 0, b = 0, a = 200 }
        },
        DistanceView = 50
    },
    Allow = {
        Vehicles = true
    },
}
```

### Main Structure

First, you need to understand that the main structure of a teleporter contains PointA, PointB, and Allow.

```lua
{
    PointA = {},
    PointB = {},
    Allow  = {},
}
```

### Allow Structure

At the time of writing this documentation, there is only one parameter, 'Vehicles' of boolean type, that is, if it allows vehicles to cross the portal.

```lua
Allow  = {
    Vehicles = true|false
},
```

### Points Structure

For both points it is the same configuration, you just have to make sure you are pointing the correct locations.

```lua
{
    Position = vector3(-399.313, 1198.8815, 324.64175),
    Multiverse = 0,
    Marker = {
        type = 1,
        color = { r = 255, g = 0, b = 0, a = 200 }
    },
    DistanceView = 50
}
```

* Position: a vector 3 position of marker (portal)
* Multiverse: Number of verse (dimension) or Routed Bucket destination
* Marker:
  * Type: Number of [Type of Marker](https://docs.fivem.net/docs/game-references/markers/)
  * color: RGBA color palette, Red, Green, Blue, Alpha (<https://htmlcolorcodes.com/>)
  * You can use <https://overextended.dev/ox_lib/Modules/Marker/Client> marker configuration.
* DistanceView: Check the distance to see the marker
