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๐Ÿ•น๏ธGame Helpers

Helpers are simple logical, mathematical, etc. functions. to simplify life when developing missions.

General

Helper.CalculateDistance(a, b, decimals)

This function calculates the distance between two points in space.

Parameters

  • a: The first point in space, specified as a vector.

  • b: The second point in space, specified as a vector.

  • decimals (optional): A boolean value indicating whether to return the distance with decimals (true) or as an integer (false). Default is false.

Return Value

  • If decimals is true, the function returns the distance between the two points as a floating-point number.

  • If decimals is false or not provided, the function returns the distance between the two points as an integer (rounded down).

Example

--- Example 1
local pointA = vector3(10.0, 5.0, 0.0)
local pointB = vector3(5.0, 2.5, 0.0)

local distance = Helper.CalculateDistance(pointA, pointB)
print(distance) -- Output: 7

--------------------
--- Example 2
local pointA = vector3(10.0, 5.0, 0.0)
local pointB = vector3(5.0, 2.5, 0.0)

local distance = Helper.CalculateDistance(pointA, pointB, true)
print(distance) -- Output: 7.1063350924

Math

Helper.Math.Round(value, numDecimalPlaces)

This function rounds a number to a specified number of decimal places.

Parameters

  • value: The number to be rounded.

  • numDecimalPlaces (optional): The number of decimal places to round to. If not provided, the function will round to the nearest integer.

Return Value

The function returns the rounded number.

Example

Helper.Math.GroupDigits(value)

This function formats a number by grouping its digits with separators.

Parameters

  • value: The number to be formatted.

Return Value

The function returns the formatted number as a string.

Example

Helper.Math.Trim(value)

This function removes leading and trailing whitespace from a string.

Parameters

  • value: The string to be trimmed.

Return Value

The function returns the trimmed string.

Example

3D World

Helper.Functions.GetVehicles()

This function retrieves a list of all vehicles currently spawned in the game world.

Parameters

This function does not accept any parameters.

Return Value

  • vehicles: A table containing the vehicle entities.

Example

Helper.Functions.GetPlayers(onlyOtherPlayers, returnKeyValue, returnPeds)

This function retrieves a list of all players currently present in the game.

Parameters

  • onlyOtherPlayers (optional): If set to true, only other players (excluding the local player) will be included in the list. Default is false.

  • returnKeyValue (optional): If set to true, the function will return a table with player IDs as keys and their corresponding ped entities as values. Default is false.

  • returnPeds (optional): If set to true, the function will return a table of ped entities instead of player IDs. Default is false.

Return Value

  • players: A table containing either player IDs, ped entities, or key-value pairs of player ID and ped entity, based on the provided parameters.

Example

Helper.Functions.GetPlayersInArea(coords, maxDistance, onlyOtherPlayers)

This function retrieves a list of players present in a specific area.

Parameters

  • coords: The coordinates of the center point of the area.

  • maxDistance: The maximum distance from the center point to include players in the list.

  • onlyOtherPlayers (optional): If set to true, only other players (excluding the local player) will be included in the list. Default is false.

Return Value

  • A table containing player IDs or key-value pairs of player ID and ped entity, depending on the returnKeyValue parameter passed to Helper.Functions.GetPlayers().

Helper.Functions.GetVehiclesInArea(coords, maxDistance)

This function retrieves a list of vehicles present in a specific area.

Parameters

  • coords: The coordinates of the center point of the area.

  • maxDistance: The maximum distance from the center point to include vehicles in the list.

Return Value

  • A table containing vehicle entities.

Example

Helper.Functions.IsSpawnPointClear(coords, maxDistance)

This function checks if a spawn point is clear of vehicles within a certain distance.

Parameters

  • coords: The coordinates of the spawn point.

  • maxDistance: The maximum distance to consider around the spawn point.

Return Value

  • true if the spawn point is clear of vehicles within the specified distance, false otherwise.

Example

Tables

Helper.Table.GetRandomItem(t)

This function returns a random item from a table.

Parameters

  • t: The table from which to retrieve a random item.

Helper.Table.Copy(t)

This function creates a shallow copy of a table.

Parameters

  • t: The table to be copied.

Helper.Table.Contains(t, e)

This function checks if a table contains a specific element.

Parameters

  • t: The table to be checked.

  • e: The element to be searched for.

Return Value

  • true if the element is found in the table, false otherwise.

Helper.Table.ForEach(t, cb)

This function iterates over a table and applies a callback function to each key-value pair.

Parameters

  • t: The table to iterate over.

  • cb: The callback function to be applied to each key-value pair. It should take two parameters: the key and the value.

Example

Helper.Table.SizeOf(t)

This function returns the number of elements in a table.

Parameters

  • t: The table for which to determine the size.

Return Value

  • The number of elements in the table.

Helper.Table.IndexOf(t, value)

This function returns the index of the first occurrence of a value in a table.

Parameters

  • t: The table to search.

  • value: The value to search for.

Return Value

  • The index of the first occurrence of the value in the table, or -1 if the value is not found.

Helper.Table.LastIndexOf(t, value)

This function returns the index of the last occurrence of a value in a table.

Parameters

  • t: The table to search.

  • value: The value to search for.

Return Value

  • The index of the last occurrence of the value in the table, or -1 if the value is not found.

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